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Hier findet Ihr alle möglichen Videos über Ferrari, Porsche, Lamborgini und anderen geilen Flitzer. Nicht nur für Tuning-Fans. Präsentiert von AWEsome Webdesign.GigaVoxels : High Quality Realtime Sparse Voxel Octree Ray-Casting
This video illustrate our GigaVoxels rendering pipeline. It is based on sparse octree ray-casting of very large voxel scenes. Our corresponding I3D research paper can be found here : GigaVoxels:...
Tags: voxel voxels ray-casting octree sparse gigavoxels I3D paper research
GigaVoxels : Ray-traced soft shadows experiments 1
Experiments on ray-traced approximated soft shadows using volume pre-filtering. Secondary rays make use of gigavoxels mipmapping mechanism. What is very interesting is that blurry shadows are many...
Tags: gigavoxels voxels ray-casting volume ray-tracing shadows cyril crassin voxel SVO octree sparse rendering research
GigaVoxels: Ray-traced shadows
Real-time ray-traced shadows experiments on my GigaVoxels engine. 1024x1024 @ 20-40FPS. More infos in my research page: artis.imag.fr
Tags: voxel voxels SVO octree sparse gigavoxels ray-casting ray-tracing rendering research shadows
GigaVoxels : Depth-of-field using objects space integration
This video shows experiments on approximating depth-of-field effects using intrinsic properties of our GigaVoxels multi-resolution approach. The interesting properties is that in contrast with...
Tags: gigavoxels voxel voxels SVO octree sparse ray-casting ray-tracing rendering research dof depth-of-field
GigaBroccoli: work in progress 2
This video shows a Mandelbulb fractal rendered in real-time into my CUDA GigaVoxels engine. The Mandelbulb is a 3D Mandelbrot set computed using Triplex numbers. It is generated procedurally and on...
GigaBroccoli: work in progress
This video shows a Mandelbulb fractal rendered in real-time into my CUDA GigaVoxels engine. The Mandelbulb is a 3D Mandelbrot set computed using Triplex numbers. It is generated procedurally and on...
GigaBroccoli: High-Res
High resolution version of GigaBroccoli. It uses GigaVoxels cone-tracing, volume ambient occlusion, on-demand GPU voxels generation... The small popping is due to a real-time constraints of 10FPS.
Interactive Indirect Illumination Using Voxel Cone Tracing
We present a novel algorithm to compute indirect lighting in real-time that avoids costly precomputation steps and is not restricted to low frequency illumination. It is based on a hierarchical...
Tags: global illumination indirect lighting voxel sparse voxel octree cone tracing gigavoxels
Sparse Voxel Octree (SVO) Raycasting a high detailed scene
Demo at voxels.blogspot.com .The octree is about 143MB, created from a 1k x 1k x 1k volume (32 bit color). The video was captured on a GTX260 graphics card where the frame-rate has been around 22...
Tags: svo voxel raycasting cuda
Out-of-core Level-Of-Detail Volume Renderer With Depth-of-field-like Effect
Shallow depth-of-field makes rendering faster and requires less memory usage. We can achieve higher performance by using shallow depth-of-field (DOF) effect in level-of-detail (LOD) rendering....
Tags: Out-of-core volume-rendering
Sparse Voxel Octree (SVO) Raycasting the Standford Bunny
The octree is about 287MB, created from a 2.5k^3 volume. The video was captured on a GTX260 graphics card where the frame-rate has been around 40 to 60 at a resolution of 1024x624 (for HD). The...
Interactive Ambient Occlusion Using Voxel Cone Tracing
We present a novel algorithm to compute ambient occlusion in real-time based on a sparse voxel octree and a new voxel-based cone tracing. It provides better quality than screen-space approaches and...
Tags: ambient occlusion voxel sparse voxel octree cone tracing gigavoxels
SVO GPU ray tracer with instancing.
This is my Master Thesis in Computer Graphics at Daimi www.cs.au.dk. It ray traces voxel data with an sparse octree. The data set used is the Stanford bunny@512x512x361 voxel. The last scene seen...
Tags: GPU ray tracer sparse voxel octree instancing shadow reflection
View-dependent Exploration of Massive Volumetric Models on Large Scale Light Field Displays
Jose Antonio Iglesias Guitian, Enrico Gobbetti and Fabio Marton (CRS4 Visual Computing) We report on a light-field display based virtual environment enabling multiple naked-eye users to perceive...
Tags: CRS4 Visual Computing visual simulation virtual environment raycasting engine
Voxelstein3D
First off, I apologize for the poor framerate, but both Voxelstein3D and Fraps run in software so it really kills performance while I'm recording. The game though, is (clearly) a remake/parody of...
Tags: voxels wolfenstein3d voxelstein3d games videogames video-games Doom FPS First person shooter
Awesome Tutorial - Create Caves In Sandbox Editor (Voxel Tool)
You will learn how to create voxel objects! :)
Tags: crysis sandbox sand tutorial editor cry engine cryengine terrain map create use how to voxel painter tool plane
Appearance Preserving Octree Texture
Because of their geometric complexity, high resolution 3D models, either designed in high-end modeling packages or acquired with range scanning devices, cannot be directly used in applications that...
Tags: APO Appearance Preserving Octree Textures normal mapping
Vangers YouTube Series #3: Showdown with Alex
This is the game held on October 25, 2008. It is a Huntage mod played on Vangers 1.30 client within original server (1.9). The video shows the whole race through the eyes of victim ([W]DaRK ALeX)....
Tags: multiplayer vangers huntage glorx necross boozeena khox ark-a-znoy xplo darkalex dimon ff ivannn d3nl alexrain rinat
GPU Raytracer with Sparse Voxel Octree MRBrain Reflection+Shadows
This is my Master Thesis in Computer Graphics at Daimi www.daimi.au.dk. It shows a rendering of the MRBrain data set available @ http The data set is 128x128x99 big and is rendered in real time...
Tags: GPU Ray Tracing Sparse Voxel Octree Reflection Shadows
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