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GigaVoxels : High Quality Realtime Sparse Voxel Octree Ray-Casting

This video illustrate our GigaVoxels rendering pipeline. It is based on sparse octree ray-casting of very large voxel scenes. Our corresponding I3D research paper can be found here : GigaVoxels:...

Tags: voxel  voxels  ray-casting  octree  sparse  gigavoxels  I3D  paper  research 



GigaVoxels : Ray-traced soft shadows experiments 1

Experiments on ray-traced approximated soft shadows using volume pre-filtering. Secondary rays make use of gigavoxels mipmapping mechanism. What is very interesting is that blurry shadows are many...

Tags: gigavoxels  voxels  ray-casting  volume  ray-tracing  shadows  cyril crassin  voxel  SVO  octree  sparse  rendering  research 



GigaVoxels: Ray-traced shadows

Real-time ray-traced shadows experiments on my GigaVoxels engine. 1024x1024 @ 20-40FPS. More infos in my research page: artis.imag.fr

Tags: voxel  voxels  SVO  octree  sparse  gigavoxels  ray-casting  ray-tracing  rendering  research  shadows 



GigaVoxels : Depth-of-field using objects space integration

This video shows experiments on approximating depth-of-field effects using intrinsic properties of our GigaVoxels multi-resolution approach. The interesting properties is that in contrast with...

Tags: gigavoxels  voxel  voxels  SVO  octree  sparse  ray-casting  ray-tracing  rendering  research  dof  depth-of-field 



GigaBroccoli: work in progress 2

This video shows a Mandelbulb fractal rendered in real-time into my CUDA GigaVoxels engine. The Mandelbulb is a 3D Mandelbrot set computed using Triplex numbers. It is generated procedurally and on...

Tags: gigavoxels  Mandelbulb  Mandelbrot  Fractal 



GigaBroccoli: work in progress

This video shows a Mandelbulb fractal rendered in real-time into my CUDA GigaVoxels engine. The Mandelbulb is a 3D Mandelbrot set computed using Triplex numbers. It is generated procedurally and on...

Tags: gigavoxels  Mandelbulb  Mandelbrot  Fractal 



GigaBroccoli: High-Res

High resolution version of GigaBroccoli. It uses GigaVoxels cone-tracing, volume ambient occlusion, on-demand GPU voxels generation... The small popping is due to a real-time constraints of 10FPS.

Tags: gigavoxels  Mandelbulb  Mandelbrot  Fractal 



Interactive Indirect Illumination Using Voxel Cone Tracing

We present a novel algorithm to compute indirect lighting in real-time that avoids costly precomputation steps and is not restricted to low frequency illumination. It is based on a hierarchical...

Tags: global illumination  indirect lighting  voxel  sparse voxel octree  cone tracing  gigavoxels 



Sparse Voxel Octree (SVO) Raycasting a high detailed scene

Demo at voxels.blogspot.com .The octree is about 143MB, created from a 1k x 1k x 1k volume (32 bit color). The video was captured on a GTX260 graphics card where the frame-rate has been around 22...

Tags: svo  voxel  raycasting  cuda 



Out-of-core Level-Of-Detail Volume Renderer With Depth-of-field-like Effect

Shallow depth-of-field makes rendering faster and requires less memory usage. We can achieve higher performance by using shallow depth-of-field (DOF) effect in level-of-detail (LOD) rendering....

Tags: Out-of-core  volume-rendering 



Sparse Voxel Octree (SVO) Raycasting the Standford Bunny

The octree is about 287MB, created from a 2.5k^3 volume. The video was captured on a GTX260 graphics card where the frame-rate has been around 40 to 60 at a resolution of 1024x624 (for HD). The...

Tags: voxel  octree  raycast  svo  cuda 



Interactive Ambient Occlusion Using Voxel Cone Tracing

We present a novel algorithm to compute ambient occlusion in real-time based on a sparse voxel octree and a new voxel-based cone tracing. It provides better quality than screen-space approaches and...

Tags: ambient occlusion  voxel  sparse voxel octree  cone tracing  gigavoxels 



SVO GPU ray tracer with instancing.

This is my Master Thesis in Computer Graphics at Daimi www.cs.au.dk. It ray traces voxel data with an sparse octree. The data set used is the Stanford bunny@512x512x361 voxel. The last scene seen...

Tags: GPU  ray  tracer  sparse  voxel  octree  instancing  shadow  reflection 



View-dependent Exploration of Massive Volumetric Models on Large Scale Light Field Displays

Jose Antonio Iglesias Guitian, Enrico Gobbetti and Fabio Marton (CRS4 Visual Computing) We report on a light-field display based virtual environment enabling multiple naked-eye users to perceive...

Tags: CRS4  Visual Computing  visual simulation  virtual environment  raycasting engine 



Voxelstein3D

First off, I apologize for the poor framerate, but both Voxelstein3D and Fraps run in software so it really kills performance while I'm recording. The game though, is (clearly) a remake/parody of...

Tags: voxels  wolfenstein3d  voxelstein3d  games  videogames  video-games  Doom  FPS  First  person  shooter 



Awesome Tutorial - Create Caves In Sandbox Editor (Voxel Tool)

You will learn how to create voxel objects! :)

Tags: crysis  sandbox  sand  tutorial  editor  cry  engine  cryengine  terrain  map  create  use  how  to  voxel  painter  tool  plane 



Appearance Preserving Octree Texture

Because of their geometric complexity, high resolution 3D models, either designed in high-end modeling packages or acquired with range scanning devices, cannot be directly used in applications that...

Tags: APO  Appearance  Preserving  Octree  Textures  normal  mapping 



Vangers YouTube Series #3: Showdown with Alex

This is the game held on October 25, 2008. It is a Huntage mod played on Vangers 1.30 client within original server (1.9). The video shows the whole race through the eyes of victim ([W]DaRK ALeX)....

Tags: multiplayer  vangers  huntage  glorx  necross  boozeena  khox  ark-a-znoy  xplo  darkalex  dimon  ff  ivannn  d3nl  alexrain  rinat 



CUDA Voxel Demo (Endless Buddha)

Demo at voxels.blogspot.com

Tags: budda  endless 



GPU Raytracer with Sparse Voxel Octree MRBrain Reflection+Shadows

This is my Master Thesis in Computer Graphics at Daimi www.daimi.au.dk. It shows a rendering of the MRBrain data set available @ http The data set is 128x128x99 big and is rendered in real time...

Tags: GPU  Ray  Tracing  Sparse  Voxel  Octree  Reflection  Shadows 


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