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Hier findet Ihr alle möglichen Videos über Ferrari, Porsche, Lamborgini und anderen geilen Flitzer. Nicht nur für Tuning-Fans. Präsentiert von AWEsome Webdesign.Sparse Voxel Octree (SVO) Demo by Jon Olick
This demonstration of real-time sparse voxel octree technology was debut at Siggraph 2008. s08.idav.ucdavis.edu Mirror: jonolick.weebly.com Model by parkparkin.com
Tags: SVO sparse voxel voxels octtree oct tree raycasting ray casting next generation rendering technology Jon Olick Dmitry Parkin Carmack
PHASE 3D Physics Engine Tech Demo
A "magnet" force flies through and disturbs resting freebodies which collide and slide to a rest. 2000 dynamic freebodies tested against 10000 static blocks via an optimized, auto-generated,...
voxel terrain
triplaner shading octtree interpolation lod optimised merged triangles blub-game.com
Tags: triplaner shading octtree interpolation lod optimised merged triangles blub game
Dynamically Changeable Volumetric Terrain for Virtual Worlds
This video shows the final result of the bachelor thesis from Levin Fritz at IBM Germany R&D. The idea of this of this thesis is to have a dynamically, changeable, volumetric terrain for virtual...
Tags: Games Virtual Worlds
Battle City 3D
work time : 2 weeks this is a group project from CS 130 at San Jose State University. Migrated a famous 2D game that was released in 1985 on NES console to PC with new 3D models and tilted...
Minecraft Clone - Work in Progress 1
This is actually the beginnings of a turn-based, tile-based strategy game with terrain deformation capabilities. But at present, it looks a lot like Minecraft. So we'll just call it a Minecraft...
VRML / X3D with MRT shader
X3D extension supports multi-stage and multi-texture render, it also supports shader with lightmap and normalmap. In 2010 X3D supports deferred rendering architecture. Now X3D can import SSAO, CSM...
Tags: x3d vrml MRT shader SSAO CSM Realtime Reflection Lighting
Block Physics
Dynamic Block-based creation with leadwerks 2 Block groups are shown in this video - more are possible, each block-group uses it's own Oct-Tree for rendering optimization, you can see this in the...
First working fluid simulation
This uses the vorton based simulation method described by Dr Michael Gourlay over at the Intel website. I've implemented the technique from scratch in C, using my own Octtree implementation and...
Tags: fluid simulation real-time vorton
GTC 2012 280K N-Body realtime simulation
..and rendered in realtime using a Kepler, on a mammoth screen. Simulating the Andromeda and our galaxy colliding...they digress into dark matter. Uses dynamic octtrees so O(n log n) not O(n^2).
"PyMine" Project - Dynamic Landscape Creation
After much wailing and gnashing of teeth, my software is now generating landscape in it's own thread, it starts almost immediately and fills in the land as it goes. At the moment it's rather dumb...
xna octree
xna octree implementation, hardware instancing, multithreading
Tags: jamengine xna octree hardware instancing multithreading
E3D Octree, Frustum, Occlusion, Scripts Demonstatrion, Automatic LOD
New video that contains all that Scene Render Goes Like That: pre: Textures from meshes got sorted render: Octree returns visible objects That objects got frustum culled The objects from culling...
Tags: E3D Occree Frustum Occlusion Scripts Demonstatrion Automatic LOD
Octree mesh of a scanned scene
Corridor of the FhG-AIS building C2 (c) Andreas Nuechter, 2002
Tags: mobile robotics 3d laser scanning robotic mapping SLAM
Octree Collision in Minecraft Clone
Here we have a point, visually represented by a multi-colored box, being moved around within a 16-cubic-units three-dimensional space. To determine which 1-cubic-unit cube the point is currently...
Tags: Octree ncarlson Nicholas Carlson minecraft spatial query spatial index
Realtime raytracing with sparse voxel octree
Testing a single dynamic light and reflections
Tags: svo sparse voxel octree raytracing
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