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Sparse Voxel Octree (SVO) Demo by Jon Olick

This demonstration of real-time sparse voxel octree technology was debut at Siggraph 2008. s08.idav.ucdavis.edu Mirror: jonolick.weebly.com Model by parkparkin.com

Tags: SVO  sparse  voxel  voxels  octtree  oct  tree  raycasting  ray  casting  next  generation  rendering  technology  Jon  Olick  Dmitry  Parkin  Carmack 



PHASE 3D Physics Engine Tech Demo

A "magnet" force flies through and disturbs resting freebodies which collide and slide to a rest. 2000 dynamic freebodies tested against 10000 static blocks via an optimized, auto-generated,...

Tags: octtree  physics  engine  tech  demo  phase 



voxel terrain

triplaner shading octtree interpolation lod optimised merged triangles blub-game.com

Tags: triplaner  shading  octtree  interpolation  lod  optimised  merged  triangles  blub  game 



Dynamically Changeable Volumetric Terrain for Virtual Worlds

This video shows the final result of the bachelor thesis from Levin Fritz at IBM Germany R&D. The idea of this of this thesis is to have a dynamically, changeable, volumetric terrain for virtual...

Tags: Games  Virtual Worlds 



octtree_sample_01_.avi

Adds oct-tree grid to polygonize iso-surface

Tags: octtree  sample  01 



Battle City 3D

work time : 2 weeks this is a group project from CS 130 at San Jose State University. Migrated a famous 2D game that was released in 1985 on NES console to PC with new 3D models and tilted...

Tags: Game  XNA  3D  Battle  City 



Minecraft Clone - Work in Progress 1

This is actually the beginnings of a turn-based, tile-based strategy game with terrain deformation capabilities. But at present, it looks a lot like Minecraft. So we'll just call it a Minecraft...

Tags: mine  craft  minecraft  clone  c++  opengl  open  gl 



VRML / X3D with MRT shader

X3D extension supports multi-stage and multi-texture render, it also supports shader with lightmap and normalmap. In 2010 X3D supports deferred rendering architecture. Now X3D can import SSAO, CSM...

Tags: x3d  vrml  MRT  shader  SSAO  CSM  Realtime  Reflection  Lighting 



Block Physics

Dynamic Block-based creation with leadwerks 2 Block groups are shown in this video - more are possible, each block-group uses it's own Oct-Tree for rendering optimization, you can see this in the...

Tags: project2  2011  12  06  13  27  10  94 



First working fluid simulation

This uses the vorton based simulation method described by Dr Michael Gourlay over at the Intel website. I've implemented the technique from scratch in C, using my own Octtree implementation and...

Tags: fluid  simulation  real-time  vorton 



mikołajki.mp4

Mikołajki w Szkole Podstawowej nr 61 w Gdańsku

Tags: mikoÅ‚ajki 



GTC 2012 280K N-Body realtime simulation

..and rendered in realtime using a Kepler, on a mammoth screen. Simulating the Andromeda and our galaxy colliding...they digress into dark matter. Uses dynamic octtrees so O(n log n) not O(n^2).

Tags: GTC  Nvidia  Kepler 



"PyMine" Project - Dynamic Landscape Creation

After much wailing and gnashing of teeth, my software is now generating landscape in it's own thread, it starts almost immediately and fills in the land as it goes. At the moment it's rather dumb...

Tags: Python (programming Language)  pygame  opengl 



density_oct_01_.avi

map density from particles to oct-tree.

Tags: density  oct  01 



xna octree

xna octree implementation, hardware instancing, multithreading

Tags: jamengine  xna octree  hardware instancing  multithreading 



E3D Octree, Frustum, Occlusion, Scripts Demonstatrion, Automatic LOD

New video that contains all that Scene Render Goes Like That: pre: Textures from meshes got sorted render: Octree returns visible objects That objects got frustum culled The objects from culling...

Tags: E3D Occree  Frustum  Occlusion  Scripts Demonstatrion  Automatic LOD 



Octree test

Octree test c++ ogl

Tags: octree  3d  c++  opengl  engine 



Octree mesh of a scanned scene

Corridor of the FhG-AIS building C2 (c) Andreas Nuechter, 2002

Tags: mobile robotics  3d laser scanning  robotic mapping  SLAM 



Octree Collision in Minecraft Clone

Here we have a point, visually represented by a multi-colored box, being moved around within a 16-cubic-units three-dimensional space. To determine which 1-cubic-unit cube the point is currently...

Tags: Octree  ncarlson  Nicholas Carlson  minecraft  spatial query  spatial index 



Realtime raytracing with sparse voxel octree

Testing a single dynamic light and reflections

Tags: svo  sparse  voxel  octree  raytracing 


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