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Hier findet Ihr alle möglichen Videos über Ferrari, Porsche, Lamborgini und anderen geilen Flitzer. Nicht nur für Tuning-Fans. Präsentiert von AWEsome Webdesign.Render-Time Procedural Per-Pixel Geometry Generation
We introduce procedural geometry mapping and ray-dependent grammar development for fast and scalable render-time generation of procedural geometric details on graphics hardware. By leveraging the...
Tags: 3d real-time procedural architecture shader GPU
Selene Kaguya's Word on Apollo 15
Did you know that a Japanese spaceship took pictures of a lunar skyline that exactly matched the photos taken from the spot where Apollo 15 landed? How'd they do that? That's for you to discover....
Tags: Moon Apollo 15 Lunar Hoax Selene Kaguya Japan Space JAXA
Minecraft showcase: Most compact screen with GPU (2x2x20 per pixel)
10x10 pixel screen with GPU in minecraft. The most compact i've ever seen. Each pixel is 2x2x20 (powered by pistons). The screen updates within 2 ticks after the GPU sends the signal. The screen...
Tags: minecraft showcase redstone GPU computer pixel compact
XNA 4.0 - 2D Collision
Welcome to another XNA tutorial from PHStudios. In this tutorial, I cover the basics of 2D collision detection. I will discuss both Rectangle and Per-Pixel collision detection. The structure of...
Tags: phstudios nathan xna game development 2d collision rectangle rectangular per pixel perpixel algorithm concepts design tutorial
nVidia Wolfman Demo (HD)
Wolfman Demo (GeForce 4 Ti) Another first for NVIDIA - real-time volumetric fur rendering on a fully animated character model. But this is no cute, furry dog - 61 bones, 100000 polygons, and eight...
Proland - Real-time planet rendering V: terrain editing
Real-time out-of-core multi-resolution rendering and editing of a terrain dataset made of 6 * 98.304 x 98.304 height samples (57.982.058.496 16 bits samples, compressed on disk in 9.6 GB). Terrain...
Tags: real-time rendering 3D planet earth atmosphere scattering blue marble srtm multiresolution out-of-core terrain edition editing Proland
Proland - Real-time planet rendering III
A kind of Google Earth application with physically based rendering. Data comes from Blue Marble Next Generation from Nasa Earth Observatory (the whole Earth at 500 meters per pixel) and from SRTM...
Tags: real-time rendering 3D planet earth atmosphere scattering blue marble srtm Proland
Proland - Real-time planet rendering IV: ocean
A kind of Google Earth application with physically based rendering. Ocean rendering and animation algorithm described in our paper "Real-time Realistic Ocean Lighting using Seamless Transitions...
Tags: real-time rendering 3D ocean animation planet earth atmosphere scattering blue marble srtm Proland
Proland - Real-time planet rendering II
A kind of Google Earth application with physically based rendering. Data comes from Blue Marble Next Generation from Nasa Earth Observatory (the whole Earth at 500 meters per pixel) and from SRTM...
Tags: real-time rendering 3D planet earth atmosphere scattering blue marble srtm Proland
Unity Mobile : Advanced Shading and Lighting
blogs.unity3d.com Hello everyone. You have probably already heard about Shadowgun, the new mobile game developed by MADFINGER Games. You might also have seen Shadowgun being demoed at WWDC on stage...
Tags: Unity phone android iphone itunes shading lighting probes.rendering fps graphics mobile
Atomontage Engine - The Future Is Volumetric, Atom-Based - Unofficial video-blog #1 (part 1 of 3)
This is an unofficial Atomontage Engine technology preview/video-blog #1 (part 1 of 3). Sorry for the low quality -- it was shot with a video-camera. The video demonstrates some of the real-time...
Tags: atomontage engine atom voxel based volumetric 3D real-time rendering physics thermodynamics chemistry dof bloom per-pixel geometry future game
Ultra Close-Up Views of the Apollo 11 Landing Site
See stunning ultra close-up views of the Apollo 11 landing site. All Lunar Reconnaissance Orbiter images were deconvolved and enhanced in order to show the landing site with a remarkable level of...
Tags: the moon nasa apollo apollo 11 landing site lro lroc lunar reconnaissance orbiter photographs images narrow angle camera nac lrrr psep tranquility base armstrong aldrin collins hoax conspiracy rocket outer space video funny science aliens flying planet universe
XNA Terrain PerPixel Lightning
My hopefully already known ;) terrain with XNA and C# using a pretty nice per-pixel lighting shader with the approach for normal mapping in the next step.
UDK Realtime perpixel painting demonstration
Testing out a shader that allows you to paint in realtime Normals, displacement, diffuse, specular etc... Texturing tests (done in 30min) 100% painted in UDK dl.dropbox.com dl.dropbox.com
Tags: UDK shader realtime gamedev game developement painting level games drawing
AMD Leo Real-Time DX11 Demo
The Leo demo showcases a real-time, DirectX® 11 based lighting pipeline that is designed to allow for rendering scenes made of arbitrarily complex materials (including transparencies), multiple...
Interactive Multi-colored LED Table
This is a prototype of my multi-colored interactive LED modules. The modules are 9 inches square. 16 pixels comprise each board. 4 each of red, green, blue LEDs comprise each pixel, plus 2 IR...
Tags: light up LED RGB coffee table electronics cool awesome leds interactive proximity sensing sensor infrared IR arduino atmega atmel programming
Path Tracing (OpenCL)
This is a small path tracing example performed on a mainstream GPU (HD6950). The scene includes two spheres bouncing around a box. One sphere is a completely reflective sphere, and the other is a...
Janet Devlin's audition The X Factor 2011 Full Version
www.rentapixel.com is One Million Pixel Website. Grow your business and promote your website with pixel ad. Rent pixels with just $0.10 per pixel and get your webpage one step closer to the world....
"Ruin Island" Realtime 3D C++/GLSL/OpenGL demo
UPDATE: you can follow our new game engine developpement here : www.burgerengine.com and some video here www.youtube.com A video of a Realtime 3D tech demo we made as a project for our programming...
Tags: c++ opengl GLSL tech demo 3d realtime imac school videogame engine shader programming occlusion parallax shadow mapping FBO VBO bloom glow motion blur detpth of field profondeur de champ flou vitesse bump toon shading perpixel reflexion demonstration animation
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