geilekarren.eu

Hier findet Ihr alle möglichen Videos über Ferrari, Porsche, Lamborgini und anderen geilen Flitzer. Nicht nur für Tuning-Fans. Präsentiert von AWEsome Webdesign.


Render-Time Procedural Per-Pixel Geometry Generation

We introduce procedural geometry mapping and ray-dependent grammar development for fast and scalable render-time generation of procedural geometric details on graphics hardware. By leveraging the...

Tags: 3d  real-time  procedural  architecture  shader  GPU 



Selene Kaguya's Word on Apollo 15

Did you know that a Japanese spaceship took pictures of a lunar skyline that exactly matched the photos taken from the spot where Apollo 15 landed? How'd they do that? That's for you to discover....

Tags: Moon  Apollo  15  Lunar  Hoax  Selene  Kaguya  Japan  Space  JAXA 



Minecraft showcase: Most compact screen with GPU (2x2x20 per pixel)

10x10 pixel screen with GPU in minecraft. The most compact i've ever seen. Each pixel is 2x2x20 (powered by pistons). The screen updates within 2 ticks after the GPU sends the signal. The screen...

Tags: minecraft  showcase  redstone  GPU  computer  pixel  compact 



XNA 4.0 - 2D Collision

Welcome to another XNA tutorial from PHStudios. In this tutorial, I cover the basics of 2D collision detection. I will discuss both Rectangle and Per-Pixel collision detection. The structure of...

Tags: phstudios  nathan  xna  game  development  2d  collision  rectangle  rectangular  per  pixel  perpixel  algorithm  concepts  design  tutorial 



nVidia Wolfman Demo (HD)

Wolfman Demo (GeForce 4 Ti) Another first for NVIDIA - real-time volumetric fur rendering on a fully animated character model. But this is no cute, furry dog - 61 bones, 100000 polygons, and eight...

Tags: nvidia  Wolfman  wolf  man  demo  geforce  Ti  geforce4 



Proland - Real-time planet rendering V: terrain editing

Real-time out-of-core multi-resolution rendering and editing of a terrain dataset made of 6 * 98.304 x 98.304 height samples (57.982.058.496 16 bits samples, compressed on disk in 9.6 GB). Terrain...

Tags: real-time  rendering  3D  planet  earth  atmosphere  scattering  blue  marble  srtm  multiresolution  out-of-core  terrain  edition  editing  Proland 



Proland - Real-time planet rendering III

A kind of Google Earth application with physically based rendering. Data comes from Blue Marble Next Generation from Nasa Earth Observatory (the whole Earth at 500 meters per pixel) and from SRTM...

Tags: real-time  rendering  3D  planet  earth  atmosphere  scattering  blue marble  srtm  Proland 



Proland - Real-time planet rendering IV: ocean

A kind of Google Earth application with physically based rendering. Ocean rendering and animation algorithm described in our paper "Real-time Realistic Ocean Lighting using Seamless Transitions...

Tags: real-time  rendering  3D  ocean  animation  planet  earth  atmosphere  scattering  blue  marble  srtm  Proland 



Proland - Real-time planet rendering II

A kind of Google Earth application with physically based rendering. Data comes from Blue Marble Next Generation from Nasa Earth Observatory (the whole Earth at 500 meters per pixel) and from SRTM...

Tags: real-time  rendering  3D  planet  earth  atmosphere  scattering  blue marble  srtm  Proland 



Unity Mobile : Advanced Shading and Lighting

blogs.unity3d.com Hello everyone. You have probably already heard about Shadowgun, the new mobile game developed by MADFINGER Games. You might also have seen Shadowgun being demoed at WWDC on stage...

Tags: Unity  phone  android  iphone  itunes  shading  lighting  probes.rendering  fps  graphics mobile 



Atomontage Engine - The Future Is Volumetric, Atom-Based - Unofficial video-blog #1 (part 1 of 3)

This is an unofficial Atomontage Engine technology preview/video-blog #1 (part 1 of 3). Sorry for the low quality -- it was shot with a video-camera. The video demonstrates some of the real-time...

Tags: atomontage  engine  atom  voxel  based  volumetric  3D  real-time  rendering  physics  thermodynamics  chemistry  dof  bloom  per-pixel  geometry  future  game 



Ultra Close-Up Views of the Apollo 11 Landing Site

See stunning ultra close-up views of the Apollo 11 landing site. All Lunar Reconnaissance Orbiter images were deconvolved and enhanced in order to show the landing site with a remarkable level of...

Tags: the  moon  nasa  apollo  apollo 11  landing  site  lro  lroc  lunar  reconnaissance  orbiter  photographs  images  narrow  angle  camera  nac  lrrr  psep  tranquility  base  armstrong  aldrin  collins  hoax  conspiracy  rocket  outer  space  video  funny  science  aliens  flying  planet  universe 



XNA Terrain PerPixel Lightning

My hopefully already known ;) terrain with XNA and C# using a pretty nice per-pixel lighting shader with the approach for normal mapping in the next step.

Tags: XNA  Terrain  Lightning 



UDK Realtime perpixel painting demonstration

Testing out a shader that allows you to paint in realtime Normals, displacement, diffuse, specular etc... Texturing tests (done in 30min) 100% painted in UDK dl.dropbox.com dl.dropbox.com

Tags: UDK  shader  realtime  gamedev  game  developement  painting  level  games  drawing 



AMD Leo Real-Time DX11 Demo

The Leo demo showcases a real-time, DirectX® 11 based lighting pipeline that is designed to allow for rendering scenes made of arbitrarily complex materials (including transparencies), multiple...

Tags: Computer  Gameplay  Demo  AMD  DX11 



Interactive Multi-colored LED Table

This is a prototype of my multi-colored interactive LED modules. The modules are 9 inches square. 16 pixels comprise each board. 4 each of red, green, blue LEDs comprise each pixel, plus 2 IR...

Tags: light  up  LED  RGB  coffee  table  electronics  cool  awesome  leds  interactive  proximity  sensing  sensor  infrared  IR  arduino  atmega  atmel  programming 



Path Tracing (OpenCL)

This is a small path tracing example performed on a mainstream GPU (HD6950). The scene includes two spheres bouncing around a box. One sphere is a completely reflective sphere, and the other is a...

Tags: path  tracing  opencl  gpu 



Janet Devlin's audition The X Factor 2011 Full Version

www.rentapixel.com is One Million Pixel Website. Grow your business and promote your website with pixel ad. Rent pixels with just $0.10 per pixel and get your webpage one step closer to the world....

Tags: Janet  Devlin's  audition  The  Factor  2011  Full  Version 



"Ruin Island" Realtime 3D C++/GLSL/OpenGL demo

UPDATE: you can follow our new game engine developpement here : www.burgerengine.com and some video here www.youtube.com A video of a Realtime 3D tech demo we made as a project for our programming...

Tags: c++  opengl  GLSL  tech  demo  3d  realtime  imac  school  videogame  engine  shader  programming  occlusion  parallax  shadow  mapping  FBO  VBO  bloom  glow  motion  blur  detpth  of  field  profondeur  de  champ  flou  vitesse  bump  toon  shading  perpixel  reflexion  demonstration  animation 


Page: 1 of 268