Title: Atomontage Engine - The Future Is Volumetric, Atom-Based - Unofficial vblog #1 (part 3/3;1st half)

Added: Dec 22, 2010

Author: AtomontageEngine

Duration: 9:1

Description:
Part 3 demonstrates simple destruction of the volumetric content. The engine was performing mostly in real-time on 1280x720; the notebook (with Intel C2D P7550, nVidia GF GT 130M) failed completely to capture the video from screen at interactive framerates. Therefore the video was shot using a video camera (704x576i deinterlaced and resized to 1024x576p (16:9), so the apparent low framerate does not always match the framerate on the screen). Read more on: http://www.atomontage.com Hi-Res screenshots: http://www.atomontage.com/?id=gallery Dev-blog page: http://www.atomontage.com/?id=dev_blog#jan03_2011 Donations: http://www.atomontage.com/?id=donate Please, refer to this particular video if you want to refer to this multi-part video dev-blog. Thanks! Brano

Channel: Games

Tags: atomontage  engine  atom  voxel  based  volumetric  3d  real-time  rendering  physics  destruction  erosion  thermodynamics  chemistry  dof  bloom  per-pixel  geometry  future  game  building  rock  stone  sand  profile  revolution  yt:stretch=16:9 




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