Title: Atomontage Engine - The Future Is Volumetric, Atom-Based - Unofficial vblog #1 (part 3/3;1st half)
Added: Dec 22, 2010
Author: AtomontageEngine
Duration: 9:1
Description:
Part 3 demonstrates simple destruction of the volumetric content.
The engine was performing mostly in real-time on 1280x720; the notebook (with Intel C2D P7550, nVidia GF GT 130M) failed completely to capture the video from screen at interactive framerates. Therefore the video was shot using a video camera (704x576i deinterlaced and resized to 1024x576p (16:9), so the apparent low framerate does not always match the framerate on the screen).
Read more on: http://www.atomontage.com
Hi-Res screenshots: http://www.atomontage.com/?id=gallery
Dev-blog page: http://www.atomontage.com/?id=dev_blog#jan03_2011
Donations: http://www.atomontage.com/?id=donate
Please, refer to this particular video if you want to refer to this multi-part video dev-blog.
Thanks!
Brano
Channel: Games
Tags: atomontage engine atom voxel based volumetric 3d real-time rendering physics destruction erosion thermodynamics chemistry dof bloom per-pixel geometry future game building rock stone sand profile revolution yt:stretch=16:9
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